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In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual...
Virtual Content Insertion (VCI) is an emerging application of video analysis. For VCI the spatial position is very important as improper placement will make the insertion intrusive. To choose the spa...
In this paper, we propose an effective coarse-to-fine algorithm to detect text in video. Firstly, in coarse-detection section, stroke filter is employed to detect all candidate stroke pixels, and the...
Naming faces is important for news videos browsing and indexing. Although some research efforts have been contributed to it, they only use the concurrent information between the face and name or empl...
In this paper, we propose a novel two-stage approach for highlight extraction in sports video. In the first stage, a preliminary classification is performed to the audio stream to locate the position ...
Most of existing work on sports video analysis concentrates on highlight extraction. Few efforts devoted to the important issue as how to organize the extracted highlights which is adapt for the user ...
This paper first gives a brief overview of the Chinese audiovideo coding standard (AVS1) especially on prediction modes of motion compensation for B-picture. Furthermore, two techniques adopted by AV...
Modeling background and segmenting moving objects are significant techniques for video surveillance and other video processing applications. Most existing methods of modeling background and segmentin...
In this paper, we propose a visual-aural attention modeling based video content analysis approach, which can be used to automatically detect the highlights of the popular TV program—talk show video. F...
A system for converting broadcast soccer video into 3D cartoon animation is proposed. The system can provide viewers with a new experience that can not be acquired from the original soccer video, by t...
The majority of existing work on sports video analysis concentrates on highlight extraction. Little work focuses on the important issue as how the extracted highlights should be organized. In this pa...
Abstract. This paper proposes a new method based on self-calibration to estimate the ball’s 3D position in broadcast soccer video. According to the physical limitation, the ball’s 3D position is estim...
In this paper, an improved 3D recursive searching (3DRS) algorithm for video de-interlacing is proposed. This algorithm solves the error propagation problem which exists in the original 3DRS by using...
Motion analysis in broadcast sports video is a challenging problem especially for player action recognition due to the low resolution of players in the frames. In this paper, we present a novel approa...
Because of its ability to preserve signal edges while filtering out impulsive noises, median filtering is widely used in signal processing applications, e.g. deinterlacing. An edgebased median filter...

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