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Representing motion in a static image:constraints and parallels in art,science,and popular culture
Representing motion static image constraints parallels art science popular culture
2015/8/13
Representing motion in a picture is a challenge to artists, scientists, and all other imagemakers. Moreover, it presents a problem that will not go away with electronic and digital media, because ofte...
Popular movies are spatiotemporal arrays of light and motion, but almost nothing is known about their distributions across whole films. Psychological research shows that the center of the screen is th...
We are the voice of one of the country’s strongest and most vibrant industries – the American motion picture, home video and television industry. We aspire to advance the business and the art of filmm...
Banned in Kansas: Motion Picture Censorship, 1915-1966
Banned in Kansas Motion Picture Censorship 1915-1966
2009/12/7
Film is one of the most important cultural forces in modern American life, and it played an even larger role before the widespread availability of television. It is not surprising, therefore, that att...
Cinematic Motion by Hand
Cinematic Motion by Hand
2009/11/27
Within Cinema, animation has had an unclear relation with live-action recording since its very beginning. We learned – helped by ASIFA (International Animated Film Association) – that we should separa...
Using chronophotography to replace Persistence of Vision as a theory for explaining how animation and cinema produce the illusion of continuous motion
chronophotography Persistence of Vision animation and cinema the illusion of continuous motion
2009/11/27
Chronophotography was developed, at the end of the nineteenth century by Marey, Demenÿ and later Gilbreth and used as a tool for investigating movement. At the beginning of the twentieth century ...
A Rejoinder to Noël Carroll’s The Philosophy of Motion Pictures
Rejoinder Noë l Carroll’s Philosophy Motion Pictures
2009/11/24
Let me begin by noting that The Philosophy of Motion Pictures, one of the latest in the
Blackwell series on the Foundations of the Philosophy of the Arts, is an intriguing
monograph, which contains ...
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Experiential Learning Vehicle Dynamics Education Motion Simulation Interactive Gaming
2009/9/3
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced...
“Plays of Opposing Motion”: Contra-Structural Melodic Impulses in Voice-leading Analysis
Schenker Kurth energetics melodic analysis
2010/3/24
Rameau’s privileging of harmony over melody may be set against the pendulum swing of Kurth’s pure melodic energy. Although Schenker’s theory clearly identifies linear motion as governed by harmony, Sc...
Metaphors in Motion: Agents and Representation in Transformational Analysis
Transformational theory Lewin image schema metaphor Stockhausen Klavierstück III animation
2010/3/24
Recent animated transformational analyses, while innovative, have yet to consider the underlying conceptualizations demonstrated by the language of transformational theory itself and the implications ...
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Latin Motion is a Latin Dance company dedicated to the sustained growth of Latin Dance styles in Sydney, around Australia and indeed worldwide.
We provide a comprehensive syllabus of Latin Dancing cl...
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
Game Design Squidball
2008/3/19
This paper describes Squidball, a new large-scale motion capture based
game. It was tested on up to 4000 player audiences last summer at SIGGRAPH
2004. It required the construction of the world’s la...